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constants - TextStorm Wiki

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TextStorm Constants

Here you will find the constants used throughout TextStorm.

There are two types; Booleans (1 or 0 - on or off), Values (Store a particular string or integer)

They can be called/accessed anywhere within the game engine including the plugins you develop!

Booleans

ADMIN

You can use the following to determine whether a user is an Administrator or not:

if (ADMIN) {}

CHESTSON

You can use the following to determine if the game has chests enabled:

if (CHESTSON) {}

HASWEAPON

You can use the following to determine if the player has a weapon equipped:

if (HASWEAPON) {}

INVEHICLE

You can use the following to determine if the player is in a vehicle:

if (INVEHICLE) {}

VEHICLESON

You can use the following to determine if the game has vehicles enabled:

if (VEHICLESON) {}

VEHICLEDAMAGEON

You can use the following to determine if the game uses vehicle damage attributes:

if (VEHICLEDAMAGEON) {}

VEHICLESPEEDON

You can use the following to determine if the game uses the vehicle speed attribute:

if (VEHICLESPEEDON) {}

WEAPONSON

You can use the following to determine if the game has weapons enabled:

if (WEAPONSON) {}

Values

CHESTTITLE

You can access this string to display how the game refers to chests (Lockers, Treasure etc.)

echo CHESTTITLE;

CURRENCY

You can access this string to display how the game refers to Currency (Coins, Doubloons etc.)

echo CURRENCY;

EXPERIENCE

You can access this string to display how the game refers to experience

echo EXPERIENCE;

GENERICNAME

You can access this string to display the general character being role-played (Racer, Pirate etc.)

echo GENERICNAME;

LOCATIONID

You can access this integer to determine the players location

echo LOCATIONID;

VEHICLETITLE

You can access this string to display how vehicles are referred to in the game (Car, Ship etc.)

echo VEHICLETITLE;

WEAPONTITLE

You can access this string to display how weapons are referred to in the game (Gun, Weapon etc.)

echo WEAPONTITLE;

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